|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Commander Tzu
L.O.T.I.S. Public Disorder.
24
|
Posted - 2013.10.27 05:40:00 -
[1] - Quote
LOL, another of these posts. Guys, I really don't think forum posts about this topic are going to change anything. First of all, I think the render issue that still plagues my large turrets means we can't get very accurate data on this subject. If I can't see the people shooting swarms or forge gun shots at me they are practically invincible from my point of view. They might destroy my tank or I might just leave the area and stay away from it, but if I was able to actually see them I might have a third option: retaliation. It's possible I might see they are actually just standing in the middle of a flat field and easily neutralized. Or, maybe they have a really defensible position, lots of cover with multiple AV weapons and nanohives, in which case I could then find suitable cover and try to maneuver to a better position. Second of all, this is just a beta for the PS4 DUST, call me a cynic but I really don't think they are taking this seriously right now, not trying to sound like I'm after CCP or anything but I think they are just trying out all these ideas and changes on us so they can be ready for the real game on PS4. |
Commander Tzu
L.O.T.I.S. Public Disorder.
24
|
Posted - 2013.10.27 06:27:00 -
[2] - Quote
DeadlyAztec11 wrote:Commander Tzu wrote:LOL, another of these posts. Guys, I really don't think forum posts about this topic are going to change anything. First of all, I think the render issue that still plagues my large turrets means we can't get very accurate data on this subject. If I can't see the people shooting swarms or forge gun shots at me they are practically invincible from my point of view. They might destroy my tank or I might just leave the area and stay away from it, but if I was able to actually see them I might have a third option: retaliation. It's possible I might see they are actually just standing in the middle of a flat field and easily neutralized. Or, maybe they have a really defensible position, lots of cover with multiple AV weapons and nanohives, in which case I could then find suitable cover and try to maneuver to a better position. Second of all, this is just a beta for the PS4 DUST, call me a cynic but I really don't think they are taking this seriously right now, not trying to sound like I'm after CCP or anything but I think they are just trying out all these ideas and changes on us so they can be ready for the real game on PS4. Scanners already exist my friend. Also, I'm afraid to say that CCP is trying their best. To tell you the truth, CCP has been changing the creative director of Dust 514 at a problematic rate, twice in a year now? Any how, the idea I'am getting at is that the roadmap has changed several times, making it hard for CCP to get things done. Not an excuse, just an explanation.
Highest tier scanner scans 100m, infantry starts to disappear usually around 130m, the closest I had invisible AV was 112m, I know this because I lost a tank to av that was invisible and on the kill screen it said he was 112m away. I may have to look it up again but last I checked 130 was more than 100. Although to be fair the 112m kill was a militia tank with standard regulated railgun and active turret rotation module I was using just to see how fast I could make a railgun turn, pretty fast it turns out lol, still though, I couldn't see the guy or the swarms.
|
Commander Tzu
L.O.T.I.S. Public Disorder.
25
|
Posted - 2013.10.27 22:47:00 -
[3] - Quote
THUNDERGROOVE wrote:DPS of a standard scattered blaster is the same as an assault rifle
/thread
Which AR? |
Commander Tzu
L.O.T.I.S. Public Disorder.
25
|
Posted - 2013.10.28 02:17:00 -
[4] - Quote
Cosgar wrote:Commander Tzu wrote:THUNDERGROOVE wrote:DPS of a standard scattered blaster is the same as an assault rifle
/thread Which AR? Standard. Duvolle actually has higher DPS than a large blaster.
How are you getting that figure, because I have not seen anything that would support it and if it's true then WTF lol.
There are a couple different ways to do this but I am using standard blaster here for this example and (D * RPM)/60 where D = Damage per shot and RPM = Rounds per Minute.
(105 * 428.6) / 60 Multiply the damage per shot by rounds per minute to get the damage per minute, then divide by 60 to find the Damage Per Second.
45,003 / 60 = 750.05 DPS
Same with the Standard assault rifle.
(34 * 750) / 60 = 25500 / 60 = 425 DPS
|
Commander Tzu
L.O.T.I.S. Public Disorder.
25
|
Posted - 2013.10.28 02:26:00 -
[5] - Quote
Well, I think the scattered trades it's high damage for higher damage falloff so maybe it's possible but in a practical sense I think the accuracy of blasters would be more of a factor. |
|
|
|